![]() Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread If there was anything more specific you wanted me to test with for this I'll gladly try and help where I can, the only issue being the stupid price requirements for Xcode if I'm to compile stuff on OSX (which I thought was meant to be free but finding where to get it from Apple always leads to a developer purchase scheme page). This thing only has 2 GB though which considering the architecture was a bit lame but oh well. I was absolutely certain this was a 32-bit model for quite some time now until you said otherwise and upon a bit of "iMac 8,1" search and "E8235" (model of Mac and CPU) I got this. Well holy shit, you learn something new every day. I just confirmed that with lipo, the libraries and app are x86_64.Įither way, I've edited the original post to include a universal build. Everything was 64-bit, including the DRC (dynarec) backend). There is absolutely no way that build would have ever ran on a 32-bit machine, because there was no 32-bit code. If it's a Core 2 Duo or any of the Mac Pros, then it's 64-bit. This all has to do with XNU/Darwin and PAE, and is far too technical to explain here. ![]() Some older Mac systems don't boot a 64-bit kernel, but since the CPU is still 64-bit compatible, they can run 64-bit applications just fine (which can address +4GB of RAM). ![]()
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